Topic: Using Gaming in Education or Workplace

Brief Explanation: I chose this topic because Using gaming in education or the workplace is a

compelling research topic because it blends elements of engagement, motivation, and skill

development in innovative ways. Gamification—the integration of game elements like rewards,

challenges, and competition into non-game environments—has been shown to increase

engagement, improve problem-solving skills, and foster teamwork and creativity. In education,

gaming can provide immersive, interactive learning experiences that cater to diverse learning

styles, potentially making complex concepts more accessible and enjoyable.

In the workplace, games and gamified systems can boost productivity, improve employee

morale, and facilitate professional development. Games can also enhance leadership and

collaboration skills, simulate real-world scenarios for training, and provide instant feedback,

which accelerates learning.

Research in this area could explore how gaming affects learning outcomes, employee

performance, and overall job satisfaction, as well as the long-term impact of gamified systems

on cognitive and emotional development.

I faced a few challenges while conducting my literature review of cybersecurity, especially ransomware attacks and organizational response strategies. It was time-consuming, especially trying to filter through the dozens of recent and relevant studies in the literature. Most identified sources were outdated or not precise enough to pinpoint the specific organizational actions when facing ransomware. Also, some articles obtained could only be accessed with a subscription service, making it difficult to obtain potentially important information (Zuniga, 202). Another difficulty was finding literature combining technical cybersecurity and organizational risk management perspectives. This overlap is significant for creating broader solutions; however, such approaches are often divided into technology or management categories, which makes identifying more complex interdisciplinary research more challenging. To address these issues, I adjusted my search terms. I limited the research to articles published in the past five years and included terms such as “ransomware response frameworks” and “organizational cybersecurity strategies.” By using databases such as PubMed, IEEE Xplore, or ProQuest, I gained access to high-quality, peer-reviewed articles. I also used institutional connections to circumvent many paywalls in various articles. There was concern involving identifying published studies that are easily understandable to non-specialists and evaluating how organizations train their employees to prevent ransomware attacks. To deal with the above, I will approach academic forums for assistance, consult with instructors, and talk to peers in the course to avoid losing sight of the fact that the literature base I have established for my project should be up-to-date and diverse. References Zuniga, H. (2022). Accessibility and E-resources: Why it matters and what you can do. The Serials Librarian, 82(1-4), 103-108.

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